Levels
Featured
A big room with two sides. The left, a clear shot for someone or some thing to get launched across the goo. The right side, however, is a labyrinth of levers and pulleys. Both sides are pieces of the whole solution.
Lots of crate love throughout!
Steam Workshop Download
A short-ish level exploring a simple concept of one very tall room. Found some nuance and joy with the Portal 2 level editor on this one.
Steam Workshop Download
Fast-paced, small arena Deathmatch level for 2-8 players, influences from Quake 3 and Mario Kart 64 Battle Mode.
This level is all about the speed and jump paint types, with two particular big "set pieces" of bouncing. Hence, it's called "The Bounce." Both types of paint come in handy throughout this level and there is a fair degree of openness about the order in which you construct your solution. The core of the puzzle is fiendish indeed, but the solution will have you soaring with delight.
Steam Workshop Download